Firstly, the sloping runways as the first obstacle is NOT a design flaw - you are supposed to time it so that the ball is still rolling forwards as the slopes change direction (another reviewer has commented that the first runways cause the ball to always move in the wrong direction). The idea is not to just let you press buttons and watch as the ball moves - the point is to cause the user to think how to reach the end using basic physics, adding to its educational value.
The game loses a lot of replay value, unless you are determined to beat your fastest score. This is possible, and suprisingly hard - its very easy to make one slip up and have to start over (unless you cheat and put the ball back onto where it fell off!)
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